Fakemon FireRed Wikia
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== <span style="font-size:20px;">Learnset</span> ==
 
== <span style="font-size:20px;">Learnset</span> ==
*'''Bold''' indicates a move that will receive STAB when used by Apocisha.
+
*'''Bold''' indicates a move that will receive STAB when used by Hydrocturn.
*''Italic'' indicates a move that will receive STAB when used by an evolution of Apocisha.
+
*''Italic'' indicates a move that will receive STAB when used by an evolution of Hydrocturn.
  +
===By leveling up===
 
{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="float: left; width: 200px;"
+
{| class="article-table"
  +
!Level
|+Moves by leveling up
 
  +
!Move
|-
 
  +
!Type
! scope="col" style="text-align:center;"|Level
 
  +
!Cat.
! scope="col" style="text-align:center;"|Move
 
  +
!Pwr.
  +
!Acc.
  +
!PP
 
|-
 
|-
 
|1
 
|1
  +
|Recover
| style="text-align:center;"|Water Sport
 
  +
|[[File:Normal.png|left]]
  +
|Status
  +
| -
  +
| -
  +
|10
 
|-
 
|-
 
|1
 
|1
  +
|Bubblebeam
| style="text-align:center;"|'''Water Gun'''
 
  +
|[[File:Water.png|left]]
  +
|Special
  +
|65
  +
|100
  +
|20
 
|-
 
|-
 
|1
 
|1
  +
|Feint Attack
| style="text-align:center;"|Fake Tears
 
  +
|[[File:Dark.png|left]]
  +
|Physical
  +
|60
  +
| -
  +
|20
 
|-
 
|-
 
|1
 
|1
  +
|Water Pulse
| style="text-align:center;"|Tackle
 
  +
|[[File:Water.png|left]]
|-
 
  +
|Special
|16
 
  +
|60
| style="text-align:center;"|''Bite''
 
  +
|100
  +
|20
 
|-
 
|-
  +
|36
  +
|Slam
  +
|[[File:Normal.png|left]]
  +
|Physical
  +
|80
  +
|75
 
|20
 
|20
| style="text-align:center;"|Rain Dance
 
|-
 
|24
 
| style="text-align:center;"|'''Water Pulse'''
 
|-
 
|27
 
| style="text-align:center;"|''Feint Attack''
 
|-
 
|31
 
| style="text-align:center;"|'''Bubblebeam'''
 
|-
 
|35
 
| style="text-align:center;"|Recover
 
 
|-
 
|-
 
|38
 
|38
  +
|Crunch
| style="text-align:center;"|''Crunch''
 
  +
|[[File:Dark.png|left]]
  +
|Physical
  +
|80
  +
|100
  +
|15
 
|-
 
|-
 
|40
 
|40
| style="text-align:center;"|Rollout
+
|Rollout
  +
|[[File:Rock.png|left]]
  +
|Physical
  +
|30
  +
|90
  +
|20
 
|-
 
|-
 
|43
 
|43
| style="text-align:center;"|''Dark Pulse''
+
|Dark Pulse
  +
|[[File:Dark.png|left]]
  +
|Special
  +
|80
  +
|100
  +
|15
 
|-
 
|-
 
|46
 
|46
| style="text-align:center;"|'''Whirlpool'''
+
|Whirlpool
  +
|[[File:Water.png|left]]
  +
|Special
  +
|35
  +
|85
  +
|15
 
|-
 
|-
 
|50
 
|50
| style="text-align:center;"|'''Hydro Pump'''
+
|Hydro Pump
  +
|[[File:Water.png|left]]
  +
|Special
  +
|110
  +
|80
  +
|5
  +
|-
  +
|59
  +
|Nasty Plot
  +
|[[File:Dark.png|left]]
  +
|Status
  +
| -
  +
| -
  +
|20
 
|}
 
|}
  +
===By TM/HM===
{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="float: left; width: 200px;"
 
  +
{| class="article-table"
|+Moves by TM/HM
 
  +
!TM/HM
|-
 
  +
!Move
! scope="col" style="text-align:center;"|TM/HM
 
  +
!Type
! scope="col" style="text-align:center;"|Move
 
  +
!Cat.
  +
!Pwr.
  +
!Acc.
  +
!PP
 
|-
 
|-
 
|TM03
 
|TM03
| style="text-align:center;"|'''Water Pulse'''
+
|'''Water Pulse'''
  +
|[[File:Water.png|left]]
  +
|Special
  +
|60
  +
|100
  +
|20
 
|-
 
|-
 
|TM04
 
|TM04
| style="text-align:center;"|Calm Mind
+
|Calm Mind
  +
|[[File:Psychic.png|left]]
  +
|Status
  +
| -
  +
| -
  +
|20
 
|-
 
|-
 
|TM06
 
|TM06
  +
|Toxic
| style="text-align:center;"|Toxic
 
  +
|[[File:Poison.png|left]]
  +
|Status
  +
| -
  +
|90
  +
|10
 
|-
 
|-
 
|TM07
 
|TM07
  +
|Hail
| style="text-align:center;"|Hail
 
  +
|[[File:Ice.png|left]]
  +
|Status
  +
| -
  +
| -
  +
|10
  +
|-
  +
|TM08
  +
|Bulk Up
  +
|[[File:Fighting.png|left]]
  +
|Status
  +
| -
  +
| -
  +
|20
 
|-
 
|-
 
|TM10
 
|TM10
| style="text-align:center;"|Hidden Power
+
|Hidden Power
  +
|[[File:Normal.png|left]]
  +
|Special
  +
| -
  +
|100
  +
|15
 
|-
 
|-
 
|TM12
 
|TM12
  +
|Taunt
| style="text-align:center;"|Taunt
 
  +
|[[File:Dark.png|left]]
  +
|Status
  +
| -
  +
|100
  +
|20
 
|-
 
|-
 
|TM13
 
|TM13
| style="text-align:center;"|Ice Beam
+
|Ice Beam
  +
|[[File:Ice.png|left]]
  +
|Special
  +
|90
  +
|100
  +
|10
 
|-
 
|-
 
|TM14
 
|TM14
| style="text-align:center;"|Blizzard
+
|Blizzard
  +
|[[File:Ice.png|left]]
  +
|Special
  +
|110
  +
|70
  +
|5
 
|-
 
|-
 
|TM16
 
|TM16
| style="text-align:center;"|Light Screen
+
|Light Screen
  +
|[[File:Psychic.png|left]]
  +
|Status
  +
| -
  +
| -
  +
|30
 
|-
 
|-
 
|TM17
 
|TM17
| style="text-align:center;"|Protect
+
|Protect
  +
|[[File:Normal.png|left]]
  +
|Status
  +
| -
  +
| -
  +
|10
 
|-
 
|-
 
|TM18
 
|TM18
| style="text-align:center;"|Rain Dance
+
|Rain Dance
  +
|[[File:Water.png|left]]
  +
|Status
  +
| -
  +
| -
  +
|5
 
|-
 
|-
  +
|<span style="font-weight:normal;">TM</span>20
|TM20
 
| style="text-align:center;"|Safeguard
+
|Safeguard
  +
|[[File:Normal.png|left]]
  +
|Status
  +
| -
  +
| -
  +
|25
 
|-
 
|-
 
|TM21
 
|TM21
| style="text-align:center;"|Frustration
+
|Frustration
  +
|[[File:Normal.png|left]]
  +
|Physical
  +
| -
  +
|100
  +
|20
 
|-
 
|-
 
|TM23
 
|TM23
| style="text-align:center;"|Iron Tail
+
|Iron Tail
  +
|[[File:Steel.png|left]]
  +
|Physical
  +
|100
  +
|75
  +
|15
  +
|-
  +
|TM26
  +
|Earthquake
  +
|[[File:Ground.png|left]]
  +
|Physical
  +
|100
  +
|100
  +
|10
 
|-
 
|-
 
|TM27
 
|TM27
  +
|Return
| style="text-align:center;"|Return
 
  +
|[[File:Normal.png|left]]
  +
|Physical
  +
| -
  +
|100
  +
|20
 
|-
 
|-
 
|TM30
 
|TM30
| style="text-align:center;"|Shadow Ball
+
|Shadow Ball
  +
|[[File:Ghost.png|left]]
  +
|Special
  +
|80
  +
|100
  +
|15
 
|-
 
|-
 
|TM32
 
|TM32
| style="text-align:center;"|''Dark Pulse''
+
|'''Dark Pulse'''
  +
|[[File:Dark.png|left]]
  +
|Special
  +
|80
  +
|100
  +
|15
 
|-
 
|-
 
|TM33
 
|TM33
| style="text-align:center;"|Reflect
+
|Reflect
  +
|[[File:Psychic.png|left]]
  +
|Status
  +
| -
  +
| -
  +
|20
 
|-
 
|-
 
|TM36
 
|TM36
| style="text-align:center;"|Sludge Bomb
+
|Sludge Bomb
  +
|[[File:Poison.png|left]]
  +
|Special
  +
|90
  +
|100
  +
|10
 
|-
 
|-
 
|TM40
 
|TM40
| style="text-align:center;"|Aerial Ace
+
|Aerial Ace
  +
|[[File:Flying.png|left]]
  +
|Physical
  +
|60
  +
| -
  +
|20
 
|-
 
|-
 
|TM42
 
|TM42
  +
|Facade
| style="text-align:center;"|Facade
 
  +
|[[File:Normal.png|left]]
  +
|Physical
  +
|70
  +
|100
  +
|20
 
|-
 
|-
 
|TM43
 
|TM43
| style="text-align:center;"|Nasty Plot
+
|Nasty Plot
  +
|[[File:Dark.png|left]]
  +
|Status
  +
| -
  +
| -
  +
|20
 
|-
 
|-
 
|TM44
 
|TM44
  +
|Rest
| style="text-align:center;"|Rest
 
  +
|[[File:Psychic.png|left]]
  +
|Status
  +
| -
  +
| -
  +
|10
 
|-
 
|-
 
|TM46
 
|TM46
| style="text-align:center;"|''Thief''
+
|'''Thief'''
  +
|[[File:Dark.png|left]]
  +
|Physical
  +
|60
  +
|100
  +
|10
 
|-
 
|-
 
|TM49
 
|TM49
| style="text-align:center;"|Hyper Voice
+
|Hyper Voice
  +
|[[File:Normal.png|left]]
  +
|Special
  +
|90
  +
|100
  +
|10
 
|-
 
|-
 
|HM03
 
|HM03
| style="text-align:center;"|'''Surf'''
+
|'''Surf'''
  +
|[[File:Water.png|left]]
  +
|Special
  +
|90
  +
|100
  +
|15
  +
|-
  +
|HM06
  +
|Rock Smash
  +
|[[File:Fighting.png|left]]
  +
|Physical
  +
|40
  +
|100
  +
|15
 
|-
 
|-
 
|HM07
 
|HM07
| style="text-align:center;"|'''Waterfall'''
+
|'''Waterfall'''
  +
|[[File:Water.png|left]]
  +
|Physical
  +
|80
  +
|100
  +
|15
 
|-
 
|-
 
|HM08
 
|HM08
| style="text-align:center;"|'''Dive'''
+
|'''Dive'''
  +
|[[File:Water.png|left]]
  +
|Physical
  +
|45
  +
|100
  +
|10
  +
|}
  +
===By breeding===
  +
{| class="article-table"
  +
!Move
  +
!Type
  +
!Cat.
  +
!Pwr.
  +
!Acc.
  +
!PP
  +
|-
  +
|Refresh
  +
|[[File:Normal.png|left]]
  +
|Status
  +
| -
  +
|100
  +
|20
  +
|-
  +
|Uproar
  +
|[[File:Normal.png|left]]
  +
|Special
  +
|50
  +
|100
  +
|10
  +
|-
  +
|Curse
  +
|[[File:Curse.png|left]]
  +
|Status
  +
| -
  +
| -
  +
|10
  +
|-
  +
|Stomp
  +
|[[File:Normal.png|left]]
  +
|Physical
  +
|65
  +
|100
  +
|20
  +
|-
  +
|Ice Ball
  +
|[[File:Ice.png|left]]
  +
|Physical
  +
|30
  +
|90
  +
|20
  +
|-
  +
|Mirror Coat
  +
|[[File:Psychic.png|left]]
  +
|Special
  +
| -
  +
|100
  +
|20
  +
|-
  +
|Ancientpower
  +
|[[File:Rock.png|left]]
  +
|Special
  +
|60
  +
|100
  +
|5
  +
|-
  +
|Avalanche
  +
|[[File:Ice.png|left]]
  +
|Physical
  +
|60
  +
|100
  +
|10
  +
|-
  +
|Barrier
  +
|[[File:Psychic.png|left]]
  +
|Status
  +
| -
  +
| -
  +
|20
  +
|-
  +
|Counter
  +
|[[File:Fighting.png|left]]
  +
|Physical
  +
| -
  +
|100
  +
|20
  +
|-
  +
|Double-Edge
  +
|[[File:Normal.png|left]]
  +
|Physical
  +
|120
  +
|100
  +
|15
  +
|-
  +
|Mud Bomb
  +
|[[File:Ground.png|left]]
  +
|Special
  +
|65
  +
|85
  +
|10
  +
|-
  +
|Sludge
  +
|[[File:Poison.png|left]]
  +
|Special
  +
|65
  +
|100
  +
|20
  +
|-
  +
|Yawn
  +
|[[File:Normal.png|left]]
  +
|Status
  +
| -
  +
|100
  +
|20
  +
|}
  +
===By Move Tutor===
  +
{| class="article-table"
  +
!Move
  +
!Type
  +
!Cat.
  +
!Pwr.
  +
!Acc.
  +
!PP
  +
|-
  +
|Mega Punch
  +
|[[File:Normal.png|left]]
  +
|Physical
  +
|80
  +
|85
  +
|20
  +
|-
  +
|Body Slam
  +
|[[File:Normal.png|left]]
  +
|Physical
  +
|85
  +
|100
  +
|15
  +
|-
  +
|Double-Edge
  +
|[[File:Normal.png|left]]
  +
|Physical
  +
|120
  +
|100
  +
|15
  +
|-
  +
|Seismic Toss
  +
|[[File:Fighting.png|left]]
  +
|Physical
  +
| -
  +
|100
  +
|20
  +
|-
  +
|Substitute
  +
|[[File:Normal.png|left]]
  +
|Status
  +
| -
  +
| -
  +
|10
 
|}
 
|}

Revision as of 12:56, 24 October 2017

Previous: List of Fakemon Next:
Tadish List of new moves Hydrocturn
Apocisha
Deep Sea Pokémon
Deep Sea Pokémon
Basic Info
Type Water
Abilities Torrent
Evolves From Tadish
Evolves Into Hydrocturn
Additional Info
Held Items None
Egg Groups Water 1

Water 3

Hatching Time -
Catch Rate 45
Gender Ratio 87.5% male
Height 1.3 m
Weight 42.2 kg
Leveling Rate Medium-Slow
Base XP Yield 143
EV Yields +2 Sp. Defense
Pokédex Color Blue

Apocisha is a Water-type Pokémon. It evolves from Tadish starting at level 16 and evolves into Hydrocturn starting at level 36, which evolves into Atlantoss when exposed to a Legend Stone.

Pokédex entry

In the deep sea, they can sense everything around them, but on land they are virtually blind.

Base stats

Base stats apocisha

Base Stat Total: 405

Game locations

  • N/A.

Type effectiveness

Bold indicates either a 4x weakness or a 4x resistance, depending on the column.

Damaged normally by: Weak to: Immune to: Resistant to:

Normal

Fighting

Flying

Poison

Ground

Rock

Bug

Ghost

Psychic

Dragon

Dark

Fairy

Cosmic

Digital

Grass

Electric

None

Steel

Fire

Water

Ice

Learnset

  • Bold indicates a move that will receive STAB when used by Hydrocturn.
  • Italic indicates a move that will receive STAB when used by an evolution of Hydrocturn.

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Recover
Normal
Status - - 10
1 Bubblebeam
Water
Special 65 100 20
1 Feint Attack
Dark
Physical 60 - 20
1 Water Pulse
Water
Special 60 100 20
36 Slam
Normal
Physical 80 75 20
38 Crunch
Dark
Physical 80 100 15
40 Rollout
Rock
Physical 30 90 20
43 Dark Pulse
Dark
Special 80 100 15
46 Whirlpool
Water
Special 35 85 15
50 Hydro Pump
Water
Special 110 80 5
59 Nasty Plot
Dark
Status - - 20

By TM/HM

TM/HM Move Type Cat. Pwr. Acc. PP
TM03 Water Pulse
Water
Special 60 100 20
TM04 Calm Mind
Psychic
Status - - 20
TM06 Toxic
Poison
Status - 90 10
TM07 Hail
Ice
Status - - 10
TM08 Bulk Up
Fighting
Status - - 20
TM10 Hidden Power
Normal
Special - 100 15
TM12 Taunt
Dark
Status - 100 20
TM13 Ice Beam
Ice
Special 90 100 10
TM14 Blizzard
Ice
Special 110 70 5
TM16 Light Screen
Psychic
Status - - 30
TM17 Protect
Normal
Status - - 10
TM18 Rain Dance
Water
Status - - 5
TM20 Safeguard
Normal
Status - - 25
TM21 Frustration
Normal
Physical - 100 20
TM23 Iron Tail
Steel
Physical 100 75 15
TM26 Earthquake
Ground
Physical 100 100 10
TM27 Return
Normal
Physical - 100 20
TM30 Shadow Ball
Ghost
Special 80 100 15
TM32 Dark Pulse
Dark
Special 80 100 15
TM33 Reflect
Psychic
Status - - 20
TM36 Sludge Bomb
Poison
Special 90 100 10
TM40 Aerial Ace
Flying
Physical 60 - 20
TM42 Facade
Normal
Physical 70 100 20
TM43 Nasty Plot
Dark
Status - - 20
TM44 Rest
Psychic
Status - - 10
TM46 Thief
Dark
Physical 60 100 10
TM49 Hyper Voice
Normal
Special 90 100 10
HM03 Surf
Water
Special 90 100 15
HM06 Rock Smash
Fighting
Physical 40 100 15
HM07 Waterfall
Water
Physical 80 100 15
HM08 Dive
Water
Physical 45 100 10

By breeding

Move Type Cat. Pwr. Acc. PP
Refresh
Normal
Status - 100 20
Uproar
Normal
Special 50 100 10
Curse
Curse
Status - - 10
Stomp
Normal
Physical 65 100 20
Ice Ball
Ice
Physical 30 90 20
Mirror Coat
Psychic
Special - 100 20
Ancientpower
Rock
Special 60 100 5
Avalanche
Ice
Physical 60 100 10
Barrier
Psychic
Status - - 20
Counter
Fighting
Physical - 100 20
Double-Edge
Normal
Physical 120 100 15
Mud Bomb
Ground
Special 65 85 10
Sludge
Poison
Special 65 100 20
Yawn
Normal
Status - 100 20

By Move Tutor

Move Type Cat. Pwr. Acc. PP
Mega Punch
Normal
Physical 80 85 20
Body Slam
Normal
Physical 85 100 15
Double-Edge
Normal
Physical 120 100 15
Seismic Toss
Fighting
Physical - 100 20
Substitute
Normal
Status - - 10