Fakemon FireRed Wikia

Fakemon FireRed v2.0 wiki

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Welcome to the wiki for Fakemon FireRed v2.0. This wiki acts as the main source of documentation for the ROM hack, Fakemon FireRed v2.0.

Make sure to read the section on known bugs and issues further down the page. It is a ROM hack, and I'm no expert, so the game is full of bugs, but if you're smart about it, nothing should be game-breaking.

  • DOWNLOAD LINK
    • You need something like this program to patch the .ups file onto a clean, unmodified ROM file of Pokémon FireRed.
    • You also need a clean, unmodified ROM file of Pokémon FireRed - make sure to use the version labeled (U) (v1.1).
  • LIST OF FAKEMON
    • Arguably the main feature of this wiki.

What is Fakemon FireRed v2.0?

Fakemon FireRed is a ROM hack of Pokémon FireRed, which does exactly what the name implies - completely rids the game of official Pokémon and replaces the roster with a full national dex of only "Fakemon" - that is, fan-made Pokémon designs made by me. The game world and story still largely follow the original Pokémon FireRed. I've also added two new types, (Cosmic and Digital) the Fairy-type, Mega Evolution, the physical/special split, modern "quality of life"-features, newer items, a few changes and additions to the Kanto region, and much more.

Back in September 2019, I released the first version of this hack, and as of January 2025, I've released a pretty substantial update - hence the "v2.0". The update includes a complete national dex of 386 Fakemon, more Mega Evolutions, bringing the total number up to 25, an actual working national dex with every Fakemon in the right place, original cries for all Fakemon, updated designs and sprites, bug fixes, more features and more.

List of features

  • A full national dex of 386 Fakemon.
    • You get the national dex at the start of the game, and the Pokédex has been edited, so the dex order matches the order of the list of Fakemon.
  • Mega Evolution. 25 Fakemon are able to Mega Evolve.
    • You get the Key Stone from an Aide outside Rock Tunnel, and you find Mega Stones all around the world. Mega Evolution works by having the Key Stone in your bag, equipping a Fakemon with the correct Mega Stone, and then pressing "Start" before selecting a move.
    • There are a couple of bugs related to Mega Evolution - see further down the page.
  • New types: Cosmic and Digital, as well as the Fairy-type.
  • The physical/special split, including visual indicators.
  • Various moves, items and abilities from generations 4, 5 and 6.
  • Completely new moves and items - mostly Cosmic- and Digital-type moves and new evolution items.
    • Original move animations for all new moves.
  • Gym Leader rematches.
    • The Trainer Tower is replaced by a new area, the Sevii Canyons. where you can challenge the Gym Leaders again.
  • Original cries for every single Fakemon. (Mega Evolutions all still make the same "cry", though, when Mega Evolving)
  • A few changes and additions to the Kanto region - among other things:
    • The Safari Zone has been moved to Cerulean Cape to allow for more team building variety earlier in the game. A new location, Fuchsia Park, has been added to where the Safari Zone used to be.
    • Route 1 has been revamped. (This was mainly to make some testing easier for me, and I wanted to revamp more routes, but never got around to it)
    • Rain in the overworld is added to various places, (because some evolutions depend on it) and the maps have been slightly edited to reflect that climate.
    • Pewter City and the Molet Tunnel (formerly Diglett's Tunnel) is greatly expanded.
    • Route 4 and Mt. Moon are both expanded with extra areas.
    • ...And probably more.
  • A system for seeing and editing the IV and EV values.
    • There's a letter-grading system built in to the summary screen that lets you see IVs. F means zero, S means 31. Other values represent one f two values, but F and S can only mean zero and 31, respectively.
    • There's an NPC in Pewter City that lets you see the exact IV and EV values of any of your Fakemon.
    • There's a new basement area at the Indigo Plateau, where you'll find the "IV Researchers" and the "EV Researchers".
      • The IV Researchers will let you freely edit any IV value, even if the process is a little tedious.
      • The EV Researchers only lets you reset the EVs put into any stat to zero.
        • There are spots around the world made specifically for EV training, and the Macho Brace is available earlier than usual, so this way you can at least reset EVs that you don't need, and it shouldn't be too much of a hassle to EV train for the stats you want - it's not perfect, but it's the best I could figure out how to do.
  • A ton of "quality of life"-stuff - including:
    • Reusable TMs. (v1 had a bug, where TMs weren't always reusable, but that should be fixed)
    • HM moves are still present, but I've tried making up for this by making them genuinely useful moves.
    • The entire game is decapitalized, so nothing is in ALL CAPS.
    • Running indoors. (you can now run from the very start of the game, no Runnings Shoes required)
    • Move Reminder and Move Deleter added to upper floor of every Pokémon Center.
    • Eggs hatch at level 1. Flame Body and Magma Armor halve hatching time.
    • No poison damage in the overworld.
    • Modern repel system. ("The Repel wore off, would you like to use another?")
    • EV cap at 252 instead of 255.
    • Fakemon with the Synchronize ability now guarantess with a 100% chance that you'll encounter Fakemon of the same Nature, if they're leading the party.
      • An NPC in Viridian City Pokémon Center gives you an infinite amount of Tarax (which have the Synchronize ability) to make it easier to hunt for a Fakemon with the right Nature.
    • Life Orb should work like Destiny Knot in terms of breeding mechanics. (It doesn't seem to work like intended in battles, though)
    • A day/night system.
      • I would actually like to remove this again, because it adds nothing to the game, it just puts a weird filter over the game during certain times of day - might not be for everyone. I added it early in development, and I've learned a lot since then. At least in v2.0 there are no longer any evolutions that require it to be a specific time of the day.

Known bugs and issues

First of all, save often. Preferably by actually saving the game with the in-game menu, ("hard saves") because I think that relying too much on save states seem to cause more bugs to appear. I'm not sure why, and I haven't been able to figure it out. I am no longer working on the game, so the bugs present in the game are just gonna have to be part of the ROM hack experience, I guess.

  • A couple little visual glitches, that I won't bother to list. None of them affect gameplay.
  • Bugs related to Mega Evolution:
    • Any NPC with a Mega Evolving Pokémon will lead with that Pokémon, because that was the only way that I could get it to work. Sometimes the NPC's mega will Mega Evolve without the sprite changing accordingly. Doing a hard save before any major battle and resetting the game seems to fix it, though.
      • NPCs with Mega Evolving Fakemon include: Giovanni at the Viridian Gym, E4 members and the Champion, Scientist Gideon at the Rocket Warehouse, and all of the trainers in the Sevii Canyons.
    • Mega Evolution simply doesn't work in double battles.
  • A couple of items don't seem to work as intended: Expert Belt, Life Orb, Rocky Helmet - maybe more.
  • Some abilities and moves cause some weird battle text to appear - so far nothing game-breaking, but at the very least weird, and some of these may not work entirely as inteded: Gooey, Magic Bounce, Snow Warning, Tailwind - maybe more.
  • Some have experienced the game crashing when picking up an Egg from the Day-Care when a Datagen holding a Life Orb is in the Day-Care. They reported that putting the Datagen in the Day-Care first fixed it, though. Might be exclusive to mGBA.

Credits and thanks

I've been using a lot of ressources, tips, patches, tutorials and fixes from a lot of different people, both reddit users and Pokécommunity users, so thanks a lot to the following people.

Honestly, I've probably forgotten to include some, and I'm sorry about that. I've had a lot of help in making this from users from different sites here and there who've helped with minor issues or something. Thanks everyone! (And if you've helped me with something, and you feel a little overlooked, just let me know, I'll add you to the list!) There are also a lot of names I need to add for the v2.0 update - I promise I'll get around to it!

Contact info

I will no longer be updating the game, so while I always appreciate criticism and suggestions, there really isn't any point to it at this point. If you have questions, or if you discover a bug that should be added to the list above, or if you just want to tell me that you enjoy the game, the easiest way to get in touch with me is probably via reddit or Pokécommunity. Other than that, the wiki has a discussion forum page or something, I think. I will be checking that from time to time, as well.

Other links and tips

Tips and notes

  • I made the game with monotype challenges in mind. You can get one of every type - or at least, one that evolves into any given type - before the first gym. I also made sure that you can put together a monotype team of any type and still have a suitable HM user for every HM move.
  • Every single Fakemon (except Legendaries) should be obtainable, once you get Surf.
  • Get yourself a bunch of Tarax from the NPC in Viridian City Pokémon Center to make hunting for proper natures easier.
  • Look behind the Pokémon Center on Six Island.

Links