Fakemon FireRed Wikia
No edit summary
Tag: Visual edit
No edit summary
Tag: Visual edit
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* '''New evolution methods.''' A lot of evolution methods from later generations - gender dependent, map-specific evolutions, level-up while holding an item, day- or night-time evolutions and so on.
 
* '''New evolution methods.''' A lot of evolution methods from later generations - gender dependent, map-specific evolutions, level-up while holding an item, day- or night-time evolutions and so on.
 
* '''MEGA EVOLUTIONS.''' So proud of this, and so far in my testing it works ALMOST perfectly like it's supposed to with a Mega Stone and a Key Stone and reverting back after battle and all that.
 
* '''MEGA EVOLUTIONS.''' So proud of this, and so far in my testing it works ALMOST perfectly like it's supposed to with a Mega Stone and a Key Stone and reverting back after battle and all that.
** It doesn't really in double battles, though. Don't know why.
+
** It doesn't really work in double battles, though. Don't know why.
  +
** A few people have experienced issues with an opponent's Fakemon mega evolving, apparently the sprite remains the same, and the text message for mega evolving is a little off. I've personally never experienced it using VBA, though, so I don't know if it's an emulator thing.
 
* '''Extra areas added to Kanto.''' A few areas have been expanded and extra maps have been added to house specific Pokémon or items.
 
* '''Extra areas added to Kanto.''' A few areas have been expanded and extra maps have been added to house specific Pokémon or items.
** Pewter City is almost doubled in size.
+
** Pewter City is almost doubled in size, make sure you check out the expanded area to the west.
  +
** Molet Tunnel (formerly known as Diglett Tunnel) has been expanded drastically.
  +
** Viridian Forest has been expanded a bit.
 
* '''Eggs hatch at level 1.'''
 
* '''Eggs hatch at level 1.'''
 
* Poison's effect in the overworld are gone.
 
* Poison's effect in the overworld are gone.

Revision as of 19:37, 17 September 2019

Welcome to the Fakemon FireRed Wikia

This wiki will mainly contain info on the Fakemon found in the ROM Hack, Fakemon FireRed.

IN SHORT, Fakemon FireRed is a ROM hack of Pokémon FireRed, whose main feature is the 252 original Fakemon, plus 19 Mega Evolutions - and the removal of every single legit Pokémon or any mention or appearance of any legit Pokémon. This includes, but is not limited to, the intro sequence, overworld sprites, dialogue, items, gamecorner graphics and more. Tons of other changes, as well, (new moves, new abilities, mega evolution - see further down this page) but the main game and story is still Pokémon FireRed.

The hack is finished. You can catch all 252 Fakemon and complete the Kanto dex, all within the same save file, no trading or anything required. It might not be easy, but it's certainly doable.

Feel free to check out my first project, Pekin's Ruby Hack. It's a little rough and not nearly as polished as this, but it's as finished as it's ever going to be, I'm not working on it anymore.

Download links

Because there are a few different versions of the Pokémon FireRed ROM out there, I've made a patch for a few different versions. If you don't know what to do with these .ips files or how to patch, check out this tutorial on Pokécommunity. I will not be uploading or sharing the ROM files themselves.

Features

  • The Physical/Special Split including visual indicators. This was my nemesis working on my Ruby hack, never got it to work. I don't even want to talk about that. :(
  • The Fairy-type!
  • The Cosmic-type! Still working on a page for it.
    • While I work on that, here's a quick rundown:
    • Cosmic is super-effective against Fire, Grass, Normal and Flying. It is not very effective against Ice, Rock and Fairy. It has no effect on Psychic.
    • Cosmic is weak to Electric, Fairy, Poison and Digital. It resists Ice, Ground and Dragon. It is immune to Fire.
  • The Digital-type! Still working on a page for it.
    • While I work on that, here's a quick rundown:
    • Digital is super-effective against Steel, Psychic and Cosmic. It is not very effective against Fighting, Normal, Grass and Ice.
    • Digital is weak to Electric, Bug and Water. It resists Steel, Psychic, Flying, Dark and Fairy.
  • A ton of new moves. A lot of new moves from later generations, but also a few completely original ones, like Iron Leech, Acid Burn and Arctic Spear.
  • A ton of new abilities. No completely original abilities yet, but a lot of newer abilities like Technician, No Guard, Bulletproof and Skill Link are included in the hack.
  • A ton of new items. Stuff like Eviolite, Assault Vest and a couple others. A few completely original evolution stones are included, as well.
  • And of course, Fakemon. The game should be completely free from any and all appearances from legit Pokémon. 252 Fakemon, plus 19 Mega forms.
  • Original cries for most of the Fakemon. I suck at inserting cries, and somehow, the ones I inserted, take up a ridiculous amount of space, so I haven't included cries for every Fakemon. Specifically, 150 of the Fakemon have original cries. The rest, I think, are fitting enough.
  • Running indoors! Obviously the best feature, I know.
  • A day/night system that (so far) is purely aesthetic works! At least there are time-of-day-based evolutions that work. You'll want to have real-time clock enabled in your emulator, though.
    • Day-time is from 12:00 to 23:59.
    • Night-time is from 00:00 to 11:59.
  • Reusable TMs. Self-explanatory, yeah? I've experienced this sometimes not working, though, I'll look into that. Just make sure to save often, I guess.
  • A system for checking IVs. Every stat is designated a letter grade in the stat screen, representing the IV of that stat. The grades go from F through, E-, E, E+ and so on up to A-, A, A+ and finally S. Each grade covers two values, except F and S, which can only mean 0 and 31, respectively.
  • The repel system of BW2. ("The repel wore off, would you like to use another?" That thing.)
  • New evolution methods. A lot of evolution methods from later generations - gender dependent, map-specific evolutions, level-up while holding an item, day- or night-time evolutions and so on.
  • MEGA EVOLUTIONS. So proud of this, and so far in my testing it works ALMOST perfectly like it's supposed to with a Mega Stone and a Key Stone and reverting back after battle and all that.
    • It doesn't really work in double battles, though. Don't know why.
    • A few people have experienced issues with an opponent's Fakemon mega evolving, apparently the sprite remains the same, and the text message for mega evolving is a little off. I've personally never experienced it using VBA, though, so I don't know if it's an emulator thing.
  • Extra areas added to Kanto. A few areas have been expanded and extra maps have been added to house specific Pokémon or items.
    • Pewter City is almost doubled in size, make sure you check out the expanded area to the west.
    • Molet Tunnel (formerly known as Diglett Tunnel) has been expanded drastically.
    • Viridian Forest has been expanded a bit.
  • Eggs hatch at level 1.
  • Poison's effect in the overworld are gone.
  • EV cap at 252 per stat instead of 255.
  • You get the regional and the National Dex the same way you normally do, but every evolution is possible from the get-go.
  • Lucky Egg gives just a bit more extra experience. You can pick it up in Pewter City.
  • Life Orb works in the same way as Destiny Knot in regards to breeding in the newer games. I'm pretty sure this works like it's supposed to, but I haven't tested it thoroughly.
  • Flame Body and Magma Armor halves egg hatching time.
  • A guy in Pewter City will tell you the exact IVs and EVs of your Pokémon.

Known bugs or issues

Please, let me know if you know how to fix any of these. Some of them I just don't know how to fix, some of them I'm just too lazy to figure out. Also, please feel free to let me know if you find any bugs or issues, I'll try to keep them listed here.

  • The flying sprite is messed up. (The sprite that appears when you use Fly in the overworld)
  • Mega Evolution does not work in double battles.
  • Any opponent with a Pokémon that can Mega Evolve will lead with that Pokémon, because for some reason, having it anywhere else in their party doesn't work. Not sure why.
  • TMs sometimes disappear after use. Don't know why, and it's not a bug that I can reliably replicate, it just seems to happen at random.
  • Probably a lot of bugs included in MrDollSteak's ROM base, seeing as that's the one I've used. I've fixed a lot of them, but I might not have gotten them all.
  • I'm almost certain that Expert Belt doesn't work.

Future plans

For the record, I'm writing this on Sep. 15, 2019.

I might release another version at some point, but it's gonna be a long while. Here are some of my plans for an eventual next release:

  • More Fakemon. Obviously. I want to add enough that you can actually complete the National Dex.
  • More Mega Evolutions. Obviously.
  • Redesign old Fakemon. I'm really proud of most of the spritework in this hack, but even looking back now, there are some old ones that I feel like I could probably do better now. I'll probably go over some of them and touch up the sprites or completely redesign them.
  • Easy EV and IV editing. I feel like it would be cool to have some way to easily modify IVs, just have it be really late-game. I haven't figured it out yet, so if anyone knows how to do this and feels like helping me out, please feel free to let me know.
  • Fix bugs. Obviously.
  • Get better at inserting cries, so that every single Fakemon has an original cry.

Useful links

Contact

If you have any suggestions or comments or just anything you want to say to me, there is a discussion or forum page or something here on the wiki. Please post there, I usually reply to everything. Other than that, you can contact me on reddit or on Pokécommunity.

Just a few tips

These are just a few tips that I felt like I wanted to share about the hack.

  • The hack is very much made with Monotype challenges in mind, just because that's my favorite kind of challenge. You can get one of each type - or, at least, one that evolves into any given type - before facing Brock.
  • You can get a Datagen with perfect IVs in an in-game trade.
  • Explore Six Island just a little more than you normally would.
  • The Poké Mart on Three Island has all the evolution stones and items that the Celadon Dept. Store doesn't have.
  • Every single Fakemon should be obtainable before facing the E4 for the first time.

Credits and thanks

I've been using a lot of ressources, tips, patches, tutorials and fixes from a lot of different people, both reddit users and Pokécommunity users, so thanks a lot to the following people.

Honestly, I've probably forgotten to include some, and I'm sorry about that. I've had a lot of help in making this from users from different sites here and there who've helped with minor issues or something. Thanks everyone! (And if you've helped me with something, and you feel a little overlooked, just let me know, I'll add you to the list!)

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