Fakemon FireRed Wikia
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{{Ep-nav|prev = [[Deviasm]]|next = [[Thundent]]}}{{Infobox|title = Nocturimp|image = Nocturimp_LARGE.png|imagecaption = Bone Wield Pokémon|type = [[Image:GhostFighting.png]]|abilities = Skill Link
+
{{Ep-nav|prev = [[Deviasm]]|next = [[Thundent]]}}
  +
{{Infobox|title = Nocturimp|image = Nocturimp_LARGE.png|imagecaption = Bone Wield Pokémon|type = [[Image:GhostFighting.png]]|abilities = Skill Link
 
Shadow Tag|evolves from = [[Deviasm]]|evolves into = None|held items = Thick Club|egg groups = Fairy
 
Shadow Tag|evolves from = [[Deviasm]]|evolves into = None|held items = Thick Club|egg groups = Fairy
 
Amorphous|hatching time = -|catch rate = 75|gender ratio = 75% male|height = 1.3 m|weight = 45 kg|XP at lv. 100 = 1,059,860|base xp yield = 153|EV yields = +2 Speed|pokedex color = Black|Leveling Rate = Medium-Fast}}
 
Amorphous|hatching time = -|catch rate = 75|gender ratio = 75% male|height = 1.3 m|weight = 45 kg|XP at lv. 100 = 1,059,860|base xp yield = 153|EV yields = +2 Speed|pokedex color = Black|Leveling Rate = Medium-Fast}}
Nocturimp is a dual-type Ghost/Fighting Pokémon. It evolves from [[Deviasm]] when leveled up at night while holding a Thick Club.
+
Nocturimp is a dual-type [[Ghost (Type)|Ghost]]/[[Fighting (Type)|Fighting]] Pokémon. It evolves from [[Deviasm]] when leveled up at night while holding a Thick Club.
   
 
==Pokédex entry==
 
==Pokédex entry==
Line 11: Line 12:
   
   
[[File:Base_stats_nocturimp.png|left]]'''Base Stat Total:''' 425
+
[[File:Base_stats_nocturimp.png|centre]]'''Base Stat Total:''' 425
 
==Game locations==
 
==Game locations==
 
*Evolve [[Deviasm]].
 
*Evolve [[Deviasm]].
Line 67: Line 68:
 
*'''Bold''' indicates a move that will receive STAB when used by Nocturimp.
 
*'''Bold''' indicates a move that will receive STAB when used by Nocturimp.
 
*''Italic'' indicates a move that will receive STAB when used by an evolution of Nocturimp.
 
*''Italic'' indicates a move that will receive STAB when used by an evolution of Nocturimp.
  +
===By leveling up===
 
{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="float: left; width: 200px;"
+
{| class="article-table"
  +
!Level
|+Moves by leveling up
 
  +
!Move
  +
!Type
  +
!Cat.
  +
!Pwr.
  +
!Acc.
  +
!PP
 
|-
 
|-
  +
|1
! scope="col" style="text-align:center;"|Level
 
  +
|'''Bonemerang'''
! scope="col" style="text-align:center;"|Move
 
  +
|[[File:Ghost.png|left]]
  +
|Physical
  +
|50
  +
|90
  +
|10
 
|-
 
|-
 
|1
 
|1
  +
|'''Bone Rush'''
| style="text-align:center;"|Scratch
 
  +
|[[File:Ghost.png|left]]
  +
|Physical
  +
|25
  +
|95
  +
|10
  +
|-
  +
|1
  +
|'''Bone Club'''
  +
|[[File:Ghost.png|left]]
  +
|Physical
  +
|65
  +
|85
  +
|20
  +
|-
  +
|1
  +
|Scratch
  +
|[[File:Normal.png|left]]
  +
|Physical
  +
|40
  +
|100
  +
|35
 
|-
 
|-
 
|6
 
|6
| style="text-align:center;"|'''Astonish'''
+
|'''Astonish'''
  +
|[[File:Ghost.png|left]]
  +
|Physical
  +
|30
  +
|100
  +
|15
 
|-
 
|-
 
|9
 
|9
  +
|Grudge
| style="text-align:center;"|Grudge
 
  +
|[[File:Ghost.png|left]]
  +
|Status
  +
| -
  +
|100
  +
|5
 
|-
 
|-
 
|12
 
|12
| style="text-align:center;"|Hone Claws
+
|Hone Claws
  +
|[[File:Dark.png|left]]
  +
|Status
  +
| -
  +
| -
  +
|15
 
|-
 
|-
 
|19
 
|19
| style="text-align:center;"|'''Force Palm'''
+
|'''Force Palm'''
  +
|[[File:Fighting.png|left]]
  +
|Physical
  +
|60
  +
|100
  +
|10
 
|-
 
|-
 
|22
 
|22
| style="text-align:center;"|'''Karate Chop'''
+
|'''Karate Chop'''
  +
|[[File:Fighting.png|left]]
  +
|Physical
  +
|50
  +
|100
  +
|25
 
|-
 
|-
 
|26
 
|26
| style="text-align:center;"|'''Shadow Punch'''
+
|'''Shadow Punch'''
  +
|[[File:Ghost.png|left]]
  +
|Physical
  +
|60
  +
| -
  +
|20
 
|-
 
|-
 
|30
 
|30
| style="text-align:center;"|'''Revenge'''
+
|'''Revenge'''
  +
|[[File:Fighting.png|left]]
  +
|Physical
  +
|60
  +
|100
  +
|10
 
|-
 
|-
 
|33
 
|33
| style="text-align:center;"|'''Shadow Sneak'''
+
|'''Shadow Sneak'''
  +
|[[File:Ghost.png|left]]
  +
|Physical
  +
|40
  +
|100
  +
|30
 
|-
 
|-
 
|37
 
|37
  +
|Slash
| style="text-align:center;"|Slash
 
  +
|[[File:Normal.png|left]]
  +
|Physical
  +
|70
  +
|100
  +
|20
 
|-
 
|-
 
|40
 
|40
| style="text-align:center;"|Meditate
+
|Meditate
  +
|[[File:Psychic.png|left]]
  +
|Status
  +
| -
  +
| -
  +
|40
 
|-
 
|-
 
|42
 
|42
| style="text-align:center;"|Knock Off
+
|Knock Off
  +
|[[File:Dark.png|left]]
  +
|Physical
  +
|65
  +
|100
  +
|25
 
|-
 
|-
 
|45
 
|45
| style="text-align:center;"|Night Slash
+
|Night Slash
  +
|[[File:Dark.png|left]]
  +
|Physical
  +
|70
  +
|100
  +
|20
 
|-
 
|-
 
|48
 
|48
| style="text-align:center;"|'''Arm Thrust'''
+
|'''Arm Thrust'''
  +
|[[File:Fighting.png|left]]
  +
|Physical
  +
|20
  +
|95
  +
|15
 
|-
 
|-
 
|51
 
|51
| style="text-align:center;"|'''Shadow Claw'''
+
|'''Shadow Claw'''
  +
|[[File:Ghost.png|left]]
  +
|Physical
  +
|70
  +
|100
  +
|15
 
|}
 
|}
  +
===By TM/HM===
{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="float: left; width: 200px;"
 
  +
{| class="article-table"
|+Moves by TM/HM
 
  +
!TM/HM
|-
 
  +
!Move
! scope="col" style="text-align:center;"|TM/HM
 
  +
!Type
! scope="col" style="text-align:center;"|Move
 
  +
!Cat.
  +
!Pwr.
  +
!Acc.
  +
!PP
 
|-
 
|-
 
|TM02
 
|TM02
| style="text-align:center;"|Dragon Claw
+
|Dragon Claw
  +
|[[File:Dragon.png|left]]
  +
|Physical
  +
|80
  +
|100
  +
|15
 
|-
 
|-
 
|TM05
 
|TM05
  +
|U-turn
| style="text-align:center;"|U-turn
 
  +
|[[File:Bug.png|left]]
  +
|Physical
  +
|70
  +
|100
  +
|20
 
|-
 
|-
 
|TM06
 
|TM06
  +
|Toxic
| style="text-align:center;"|Toxic
 
  +
|[[File:Poison.png|left]]
  +
|Status
  +
| -
  +
|90
  +
|10
 
|-
 
|-
 
|TM08
 
|TM08
| style="text-align:center;"|Bulk Up
+
|Bulk Up
  +
|[[File:Fighting.png|left]]
  +
|Status
  +
| -
  +
| -
  +
|20
 
|-
 
|-
 
|TM10
 
|TM10
| style="text-align:center;"|Hidden Power
+
|Hidden Power
  +
|[[File:Normal.png|left]]
  +
|Special
  +
| -
  +
|100
  +
|15
 
|-
 
|-
 
|TM12
 
|TM12
  +
|Taunt
| style="text-align:center;"|Taunt
 
  +
|[[File:Dark.png|left]]
  +
|Status
  +
| -
  +
|100
  +
|20
  +
|-
  +
|TM15
  +
|Hyper Beam
  +
|[[File:Normal.png|left]]
  +
|Special
  +
|150
  +
|90
  +
|5
 
|-
 
|-
 
|TM17
 
|TM17
| style="text-align:center;"|Protect
+
|Protect
  +
|[[File:Normal.png|left]]
  +
|Status
  +
| -
  +
| -
  +
|10
 
|-
 
|-
 
|TM21
 
|TM21
| style="text-align:center;"|Frustration
+
|Frustration
  +
|[[File:Normal.png|left]]
  +
|Physical
  +
| -
  +
|100
  +
|20
  +
|-
  +
|TM26
  +
|Earthquake
  +
|[[File:Ground.png|left]]
  +
|Physical
  +
|100
  +
|100
  +
|10
 
|-
 
|-
 
|TM27
 
|TM27
  +
|Return
| style="text-align:center;"|Return
 
  +
|[[File:Normal.png|left]]
  +
|Physical
  +
| -
  +
|100
  +
|20
 
|-
 
|-
 
|TM28
 
|TM28
  +
|Dig
| style="text-align:center;"|Dig
 
  +
|[[File:Ground.png|left]]
  +
|Physical
  +
|80
  +
|100
  +
|10
 
|-
 
|-
 
|TM30
 
|TM30
| style="text-align:center;"|'''Shadow Ball'''
+
|'''Shadow Ball'''
  +
|[[File:Ghost.png|left]]
  +
|Special
  +
|80
  +
|100
  +
|15
 
|-
 
|-
 
|TM31
 
|TM31
| style="text-align:center;"|'''Brick Break'''
+
|'''Brick Break'''
  +
|[[File:Fighting.png|left]]
  +
|Physical
  +
|75
  +
|100
  +
|15
 
|-
 
|-
 
|TM32
 
|TM32
| style="text-align:center;"|Dark Pulse
+
|Dark Pulse
  +
|[[File:Dark.png|left]]
  +
|Special
  +
|80
  +
|100
  +
|15
  +
|-
  +
|TM39
  +
|Rock Tomb
  +
|[[File:Rock.png|left]]
  +
|Physical
  +
|60
  +
|95
  +
|15
 
|-
 
|-
 
|TM40
 
|TM40
| style="text-align:center;"|Aerial Ace
+
|Aerial Ace
  +
|[[File:Flying.png|left]]
  +
|Physical
  +
|60
  +
| -
  +
|20
  +
|-
  +
|TM41
  +
|Stone Edge
  +
|[[File:Rock.png|left]]
  +
|Physical
  +
|100
  +
|80
  +
|5
 
|-
 
|-
 
|TM42
 
|TM42
  +
|Facade
| style="text-align:center;"|Facade
 
  +
|[[File:Normal.png|left]]
  +
|Physical
  +
|70
  +
|100
  +
|20
 
|-
 
|-
 
|TM43
 
|TM43
| style="text-align:center;"|Nasty Plot
+
|Nasty Plot
  +
|[[File:Dark.png|left]]
  +
|Status
  +
| -
  +
| -
  +
|20
 
|-
 
|-
 
|TM46
 
|TM46
  +
|Thief
| style="text-align:center;"|Thief
 
  +
|[[File:Dark.png|left]]
  +
|Physical
  +
|60
  +
|100
  +
|10
 
|-
 
|-
 
|TM48
 
|TM48
| style="text-align:center;"|'''Focus Blast'''
+
|'''Focus Blast'''
  +
|[[File:Fighting.png|left]]
  +
|Special
  +
|120
  +
|70
  +
|5
 
|-
 
|-
 
|HM01
 
|HM01
| style="text-align:center;"|Razor Chop
+
|Razor Chop
  +
|[[File:Bug.png|left]]
  +
|Physical
  +
|40
  +
|100
  +
|30
 
|-
 
|-
 
|HM04
 
|HM04
| style="text-align:center;"|Strength
+
|Strength
  +
|[[File:Rock.png|left]]
  +
|Physical
  +
|90
  +
|95
  +
|15
 
|-
 
|-
 
|HM06
 
|HM06
| style="text-align:center;"|'''Rock Smash'''
+
|'''Rock Smash'''
  +
|[[File:Fighting.png|left]]
  +
|Physical
  +
|40
  +
|100
  +
|15
  +
|}
  +
===By breeding===
  +
{| class="article-table"
  +
!Move
  +
!Type
  +
!Cat.
  +
!Pwr.
  +
!Acc.
  +
!PP
  +
|-
  +
|Detect
  +
|[[File:Fighting.png|left]]
  +
|Status
  +
| -
  +
| -
  +
|5
  +
|-
  +
|'''Double Kick'''
  +
|[[File:Fighting.png|left]]
  +
|Physical
  +
|30
  +
|100
  +
|30
  +
|-
  +
|Comet Punch
  +
|[[File:Cosmic.png|left]]
  +
|Physical
  +
|25
  +
|95
  +
|20
  +
|-
  +
|Confuse Ray
  +
|[[File:Ghost.png|left]]
  +
|Status
  +
| -
  +
|100
  +
|10
  +
|-
  +
|Peck
  +
|[[File:Flying.png|left]]
  +
|Physical
  +
|35
  +
|100
  +
|35
  +
|-
  +
|Drill Run
  +
|[[File:Ground.png|left]]
  +
|Physical
  +
|80
  +
|100
  +
|10
  +
|-
  +
|Drill Peck
  +
|[[File:Flying.png|left]]
  +
|Physical
  +
|80
  +
|100
  +
|20
  +
|-
  +
|'''Drain Punch'''
  +
|[[File:Fighting.png|left]]
  +
|Physical
  +
|75
  +
|100
  +
|10
 
|}
 
|}
  +
===By Move Tutor===
{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="float: left; width: 200px;"
 
  +
{| class="article-table"
|+Moves by breeding
 
  +
!Move
  +
!Type
  +
!Cat.
  +
!Pwr.
  +
!Acc.
  +
!PP
 
|-
 
|-
  +
|Mega Punch
! scope="col" style="text-align:center;"|Move
 
  +
|[[File:Normal.png|left]]
  +
|Physical
  +
|80
  +
|85
  +
|20
 
|-
 
|-
  +
|Swords Dance
| style="text-align:center;"|Detect
 
  +
|[[File:Normal.png|left]]
  +
|Status
  +
| -
  +
| -
  +
|20
 
|-
 
|-
  +
|Mega Kick
| style="text-align:center;"|'''Double Kick'''
 
  +
|[[File:Normal.png|left]]
  +
|Physical
  +
|120
  +
|75
  +
|5
 
|-
 
|-
  +
|Body Slam
| style="text-align:center;"|Comet Punch
 
  +
|[[File:Normal.png|left]]
  +
|Physical
  +
|85
  +
|100
  +
|15
 
|-
 
|-
  +
|Double-Edge
| style="text-align:center;"|Confuse Ray
 
  +
|[[File:Normal.png|left]]
  +
|Physical
  +
|120
  +
|100
  +
|15
 
|-
 
|-
  +
|Counter
| style="text-align:center;"|Peck
 
  +
|[[File:Fighting.png|left]]
  +
|Physical
  +
| -
  +
|100
  +
|20
 
|-
 
|-
  +
|Seismic Toss
| style="text-align:center;"|Drill Run
 
  +
|[[File:Fighting.png|left]]
  +
|Physical
  +
| -
  +
|100
  +
|20
 
|-
 
|-
  +
|Rock Slide
| style="text-align:center;"|Drill Peck
 
  +
|[[File:Rock.png|left]]
  +
|Physical
  +
|75
  +
|90
  +
|10
 
|-
 
|-
  +
|Substitute
| style="text-align:center;"|'''Drain Punch'''
 
  +
|[[File:Normal.png|left]]
  +
|Status
  +
| -
  +
| -
  +
|10
 
|}
 
|}

Latest revision as of 13:26, 26 September 2019

Previous: List of Fakemon Next:
Deviasm List of new moves Thundent
Nocturimp
Bone Wield Pokémon
Bone Wield Pokémon
Basic Info
Type GhostFighting
Abilities Skill Link

Shadow Tag

Evolves From Deviasm
Evolves Into None
Additional Info
Held Items Thick Club
Egg Groups Fairy

Amorphous

Hatching Time -
Catch Rate 75
Gender Ratio 75% male
Height 1.3 m
Weight 45 kg
Leveling Rate Medium-Fast
Base XP Yield 153
EV Yields +2 Speed
Pokédex Color Black

Nocturimp is a dual-type Ghost/Fighting Pokémon. It evolves from Deviasm when leveled up at night while holding a Thick Club.

Pokédex entry

A Nocturimp reaching the end of its life will refuse to rest before being bested by a strong opponent.

Base stats

Base stats nocturimp

Base Stat Total: 425

Game locations

Type effectiveness

Bold indicates either a 4x weakness or a 4x resistance, depending on the column.

Damaged normally by: Weak to: Immune to: Resistant to:

Ground

Steel

Fire

Water

Grass

Electric

Ice

Dragon

Dark

Cosmic

Flying

Ghost

Psychic

Fairy

Normal

Fighting

Poison

Rock

Bug

Digital

Learnset

  • Bold indicates a move that will receive STAB when used by Nocturimp.
  • Italic indicates a move that will receive STAB when used by an evolution of Nocturimp.

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Bonemerang
Ghost
Physical 50 90 10
1 Bone Rush
Ghost
Physical 25 95 10
1 Bone Club
Ghost
Physical 65 85 20
1 Scratch
Normal
Physical 40 100 35
6 Astonish
Ghost
Physical 30 100 15
9 Grudge
Ghost
Status - 100 5
12 Hone Claws
Dark
Status - - 15
19 Force Palm
Fighting
Physical 60 100 10
22 Karate Chop
Fighting
Physical 50 100 25
26 Shadow Punch
Ghost
Physical 60 - 20
30 Revenge
Fighting
Physical 60 100 10
33 Shadow Sneak
Ghost
Physical 40 100 30
37 Slash
Normal
Physical 70 100 20
40 Meditate
Psychic
Status - - 40
42 Knock Off
Dark
Physical 65 100 25
45 Night Slash
Dark
Physical 70 100 20
48 Arm Thrust
Fighting
Physical 20 95 15
51 Shadow Claw
Ghost
Physical 70 100 15

By TM/HM

TM/HM Move Type Cat. Pwr. Acc. PP
TM02 Dragon Claw
Dragon
Physical 80 100 15
TM05 U-turn
Bug
Physical 70 100 20
TM06 Toxic
Poison
Status - 90 10
TM08 Bulk Up
Fighting
Status - - 20
TM10 Hidden Power
Normal
Special - 100 15
TM12 Taunt
Dark
Status - 100 20
TM15 Hyper Beam
Normal
Special 150 90 5
TM17 Protect
Normal
Status - - 10
TM21 Frustration
Normal
Physical - 100 20
TM26 Earthquake
Ground
Physical 100 100 10
TM27 Return
Normal
Physical - 100 20
TM28 Dig
Ground
Physical 80 100 10
TM30 Shadow Ball
Ghost
Special 80 100 15
TM31 Brick Break
Fighting
Physical 75 100 15
TM32 Dark Pulse
Dark
Special 80 100 15
TM39 Rock Tomb
Rock
Physical 60 95 15
TM40 Aerial Ace
Flying
Physical 60 - 20
TM41 Stone Edge
Rock
Physical 100 80 5
TM42 Facade
Normal
Physical 70 100 20
TM43 Nasty Plot
Dark
Status - - 20
TM46 Thief
Dark
Physical 60 100 10
TM48 Focus Blast
Fighting
Special 120 70 5
HM01 Razor Chop
Bug
Physical 40 100 30
HM04 Strength
Rock
Physical 90 95 15
HM06 Rock Smash
Fighting
Physical 40 100 15

By breeding

Move Type Cat. Pwr. Acc. PP
Detect
Fighting
Status - - 5
Double Kick
Fighting
Physical 30 100 30
Comet Punch
Cosmic
Physical 25 95 20
Confuse Ray
Ghost
Status - 100 10
Peck
Flying
Physical 35 100 35
Drill Run
Ground
Physical 80 100 10
Drill Peck
Flying
Physical 80 100 20
Drain Punch
Fighting
Physical 75 100 10

By Move Tutor

Move Type Cat. Pwr. Acc. PP
Mega Punch
Normal
Physical 80 85 20
Swords Dance
Normal
Status - - 20
Mega Kick
Normal
Physical 120 75 5
Body Slam
Normal
Physical 85 100 15
Double-Edge
Normal
Physical 120 100 15
Counter
Fighting
Physical - 100 20
Seismic Toss
Fighting
Physical - 100 20
Rock Slide
Rock
Physical 75 90 10
Substitute
Normal
Status - - 10